![]() In a car, when breaking, you are are pulled forward toward the steering wheel, while accelerating you are pushed back into the seat. However while accelerating or slowing down, the vehicle is changing velocity but your body wants to stay at its own velocity. Lets say you do a barrel roll with an airplane, and the cockpit rolls the same way. The g-force simulation and the motion simulation works alittle different. Even if you get one game to work, you probably wouldn't want to have to do that for every game. ![]() well actually the software to make it all work together is probably the final and hardest part of any motion platform. I wonder if one or two feet of vertical would be beneficial for the really rough rides?Ī HMD would be the final part. This would provide the sensation of going over bumps. I can also imagine the benefit of a 4th actuator that gives some vertical pull. Twist would be more complex, but probably doable with only one actuator. Then, add a chair like what is in the middle of these gimbal type simulators,įor the actuators in my concept, there would be 3 pull-only actuators (which don't have to be as strong as a system needing to push). It suspect it would be too light-weight of a frame for real motion simulation, but it is a good example of what I am thinking. I was picturing a main frame sort of like this Yoga swing (why would people want to hang from rubber bands?). Also, the very act of shifting the person forward to get an acceleration, would generate an acceleration itself. ![]() And while roll may be beneficial in some situations, it is certainly not the main force you would experience in a typical simulation. This would allow the sensation of acceleration, with greatly reduced sensation of rolling over. ![]() The main benefit in my mind is that the rotation point is not in the center of the user. It would not be unlike the systems posted earlier here, but the idea is that the chair is hung from a frame, rather than in a gimbal mount. I have long had an idea in my head for a low-cost motion system. ![]()
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